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Cousin Ricky <ric### [at] yahoocom> wrote:
> On 2021-06-24 1:09 PM (-4), Kenneth wrote:
> >
> > Also, try srgb 1 for the fog color, which should(?) produce
> > a 'different' type of exponential fog-color falloff. Maybe.
>
> This will not make any difference. POV-Ray has only one type of color,
> and the srgb keyword is merely a different way of specifying them.
>
Yep, you're right. I just tried it anyway, but no change.
I also thought that render Quality_Level might be a way to suppress the objects'
finish{...} attributes; but fog itself does not 'appear' until Quality_Level 9,
at which point all of the finish stuff is there as well.
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