|
|
I obtained a quite good result (for my needs), but I still cannot notice any
difference in using "albedo"...
Here is the code:
#version 3.7;
global_settings { assumed_gamma 1.0 }
#default{ finish { ambient 0.0 diffuse 0.0 } }
background {rgb 0.5*<1,1,1>}
// camera ------------------------------------------------------------------
camera {angle 20 // natural view
location <0,0,0>
right x*image_width/image_height
look_at <0,0,1>
translate <0,0,-250>}
//--------------------------------------------------------------------------
//---------------------------- objects in scene ----------------------------
//--------------------------------------------------------------------------
#declare diffusor = material {
texture {
pigment { rgbt <1,1,1, 0.08> }
finish {
ambient 0.4
specular 0.0
reflection { 0.0 }
diffuse albedo 0.1,0.9
crand 0.8
}
}
}
// Light source
sphere {<0,0,0> 1 pigment { rgb <1,1,1> } finish {emission 2} no_shadow }
light_source {
<0,0,0>
color 3000*<1,1,1>
fade_distance 1
fade_power 2
}
// Diffusor object
#declare box_size = 50;
box { <-box_size/2,-box_size/2,0>,<box_size/2,box_size/2,0.1> translate
<25,0,-20> material { diffusor } }
Post a reply to this message
|
|