POV-Ray : Newsgroups : povray.advanced-users : "Exploded" vector transform : Re: "Exploded" vector transform Server Time
29 Apr 2024 06:21:25 EDT (-0400)
  Re: "Exploded" vector transform  
From: Kenneth
Date: 11 Aug 2017 15:40:01
Message: <web.598e07125219365e883fb31c0@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
>
> HOWEVER... trying to extrapolate this to TWO dimensions (never mind THREE) has
> turned out to be a really thorny problem. Basically, it boils down to
> this: What part of an IRREGULARLY-shaped object should be considered as
> the 'point' to determine its equal spacing from another object?

I've seen some very cool animations of 'exploded archeological structures' on TV
(you probably have as well)-- like the Giza Pyramids, for example-- but I have a
feeling that all of the individual objects are not *truly* equally-spaced. They
just look that way. I would guess that such animations use the much simpler
approach of finding the centers of objects, then moving all the objects away
from each other equally, from those points. Kind of like my very first 'simple'
code example, extrapolated to three dimensions.


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