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clipka <ano### [at] anonymousorg> wrote:
> Are you talking about the helmet's ornaments looking semi-transparent in
> the OpenGL render, but opaque in the POV-Ray render?
Yes
> To me the opaque ornaments look more convincing, as such features are
> usually screen-printed on real-life LEGO parts with quite a good
> coverage, rather than being a change in the transparent plastic's tint.
Probably, I think I'm going to leave it for now as textured LDraw parts aren't
wide used anyway (so no real usage info).
> If you want a screen print to look imperfect, you can give it a bit of
> transparency by blending the image_map (with alpha channel) with a
> totally transparent pigment, for example using an average pattern. You
> can even use some noisy pattern to model the imperfections and/or wear
> typically seen with those screen prints.
That might take it a bit far for the initial exporter, but it certainly will be
something to think about for a revision later on :)
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