I'm creating an image that involves a large patch of grass. This eats up a
bit of my RAM, but the image will parse and start rendering just fine.
Unfortunately fter about 8 hours into the render it quits with a memory
error "unable to allocate.."
This is the second image I've had the problem on. Both high resolution with
HDR environments and radiosity. I'm starting to think that it's the
additional samples of radiosity during the rendering that's causing the
memory overload.
I've restarted the rendering with always resample set to off and hope this
will fix it but won't know for about 8 hours if it did.
Any ideas?
Phil Brewer
Post a reply to this message
|