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"Slime" <fak### [at] email address> wrote:
> > To be a bit more clear what I meant is to use a normal map texture(with
> red,
> > green and blue info for the normal vector infos) instead of a grey scale
> > bump map Thor
>
> Unfortunately, POV-Ray doesn't support this sort of normal map format.
>
> I've seen a utility which can convert normal maps into height maps, but I
> can't seem to find it now... =(
>
> - Slime
> [ http://www.slimeland.com/ ]
I just hope that they implement it or to implement displacement mapping,
either one would make me very happy :-D
Thor
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