Warp <war### [at] tag povray org> wrote:
> McHannemann <nomail@nomail> wrote:
> > To be a bit more clear what I meant is to use a normal map texture(with red,
> > green and blue info for the normal vector infos) instead of a grey scale
> > bump map Thor
>
> Could you be more specific on how you would want the red, green and blue
> components of the texture to affect the normals?
>
> --
> - Warp
Hmm like in all other 3d packages where you use normal maps instead of bump
maps
the renderer uses it to identify the axis of the "Bump" and therefor
delivering
a far better result here is a good explanation of this issue:
http://planetpixelemporium.com/tutorialpages/normal.html
regards,
THor
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