POV-Ray : Newsgroups : povray.advanced-users : Procedural and Texture map problem : Re: Procedural and Texture map problem Server Time
28 Jul 2024 08:25:14 EDT (-0400)
  Re: Procedural and Texture map problem  
From: McHannemann
Date: 12 Jun 2006 06:10:01
Message: <web.448d3cd77f4d31125f5d9b400@news.povray.org>
"McHannemann" <nomail@nomail> wrote:

> when I render a procedural on it, there are visible seams in the
> areas where the uv texels are seperated through a seam.

> So my issue is now the following,
> how can I declare that the procedural does not take any uv information
> into account? So it would render without any seams perfectly!
> I would use that to put decals on a procedural texture.
>
> Regards,
>
> Thor

....grr... found the solution,
the exporter I use auto uv-mapped the object with the pov-material,
so that way it got messed up...

Thor


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