POV-Ray : Newsgroups : povray.advanced-users : Procedural and Texture map problem : Procedural and Texture map problem Server Time
28 Jul 2024 08:30:08 EDT (-0400)
  Procedural and Texture map problem  
From: McHannemann
Date: 9 Jun 2006 10:55:00
Message: <web.44898ae8f762b50d57c27d130@news.povray.org>

when I render a procedural on it, there are visible seams in the
areas where the uv texels are seperated through a seam.

So my issue is now the following,
how can I declare that the procedural does not take any uv information
into account? So it would render without any seams perfectly!
I would use that to put decals on a procedural texture.

Regards,

Thor


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