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Hi, I'm hoping this is simple, and I'm just not seeing it.
I have a CSG object that I image_map spherically. I need to scale that image
wrapping in the UV coords, NOT the xyz.
I have this:
intersection { // CSG001
sphere { sphere stuff}
cone { cone stuff}
pigment {image_map {png "pic.png" map_type 1 interpolate 2}
finish{ ambient 0 diffuse 1}
}
if I add a uniform scale transformation, it has no effect. If I scale with a
nonuniform xyz vector, I get weird results that I dont understand. If I use
the uv_wrapping keyword, it does stuff I dont understand.
Surely there's an easy way to just scale (and/or translate/rotate) the uv
wrapping on this, such that it will repeat.
Please help! Thanks.
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