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ok,
here are the nominees ;-)
first the object to drop on is a mesh heightfield, I used a simple version
of a rectangle to define the area...:
#declare OBCollision = mesh2 {
vertex_vectors
{4,<1,4.80723e-007,1>,<-1,2.14342e-007,1>,<-1,1.82865e-007,-1>,<1,3.50524e-007,-1>
}
normal_vectors
{4,<-1.3319e-007,1,-1.57385e-008>,<-1.3319e-007,1,-1.57385e-008>,<-1.3319e-007,1,-1.57385e-008>,<-1.3319e-007,1,-1.5738
5e-008>
}
texture_list { 1, texture{blender_default_tex}}
face_indices { 2,<0,1,2>,0,<2,3,0>,0}
normal_indices {0}
matrix <18.9097,0,0,0,18.9097,0,0,0,22.1856,-2.29326,-1.36449,9.97583>}
and then I defined the function to drop on:
#declare Object = object{OBCollision};
#declare MinBox = min_extent(Object);
#declare MaxBox = max_extent(Object);
and this is the result of the drop on function I use:
http://img69.imageshack.us/img69/5162/bug0015cw.jpg
I hope you guyz are able to help me,
by the way the object(Mesh Heightfield) is properly recognized by
makesnow.inc
regards,
Thor
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