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Thanks a lot!! Looks quite good!
It seems to be little bit asymmetric, but I guess, this will change when
I add some randomness and animation.
Icetoaster
Warp <war### [at] tag povray org> wrote:
> Icetoaster <icetoaster_at_gmx.de> wrote:
> > Hi, I have found an interesting halo statement, which
> > produces a stunning fireball.
> > How could I convert that to a Povray's 3.6 media/interior statement?
>
> Something like this is probably close (although probably not identical):
>
> camera { location -z*5 look_at 0 angle 35 }
>
> sphere
> { 0, 2 hollow
> pigment { rgbt 1 }
> interior
> { media
> { emission 1
> density
> { spherical density_map
> {
> [ 0.0 rgb <0, 0, 0> ]
> [ 0.25 rgb <.5, 0, 0> ]
> [ 0.5 rgb <1, 1, 0> ]
> [ 0.75 rgb <.5, 0, 0> ]
> [ 1.0 rgb <0, 0, 0> ]
> }
> turbulence 1.5
> frequency 2
> }
> }
> }
> }
>
>
> --
> - Warp
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