|
![](/i/fill.gif) |
Hi, I have found an interesting halo statement, which
produces a stunning fireball.
How could I convert that to a Povray's 3.6 media/interior statement?
I stripped down the original animation sequence to this:
sphere { 0, 1
pigment { color rgbt <1, 1, 1, 1> }
halo {
emitting
spherical_mapping
linear
turbulence 1.5
color_map {
[ 0.0 color rgbt <1, 0, 0, 1> ]
[ 0.5 color rgbt <1, 1, 0, 0.5> ]
[ 1.0 color rgbt <1, 0, 0, 1> ]
}
frequency 2
samples 20
}
hollow
}
Thanks for help!
Post a reply to this message
|
![](/i/fill.gif) |