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*** Well, firstly, I'd like to thank all those
who took time to reply to my question... I was
learning to work around it, but gratified to see
everyone agreeing it shouldn't be this way...
...and, indeed, I have discovered the real
problem ! :)
I had borrowed an *.inc file from one of the
examples, and was using this for all my new
renders... after looking more carefully at this
I discovered it had several keyword specifiers in
it which were, for each scene, adding a rotation
and a changed view... hahaha... it's a little funny
actually, but I'm glad to have "fixed" my broken
POV, and thanks again to all who offered help.
"stu" <stu### [at] hotmail com> wrote:
> + It's been a while since I used POV...
> I've always found it enjoyable, and worked
> through any inconsistencies encountered...
> but now, on starting to use it again, Im
> wondering if somebody hasn't already come
> up with a plugin or script to allow ALL
> the coordinates to be entered in the same
> basic mode ?
>
> As it is, one system is required for
> object point locations... another for moving
> objects... another for camera or lights...
> as I say, all this becomes obvious after a
> test render - but wouldn't it simplify matters
> to use ONE coordinate system ? Maybe not...
> I could see putting the CAMERA in another
> quadrant, for example... comments... suggestions ?
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