POV-Ray : Newsgroups : povray.advanced-users : coordinates simplified SCRIPT ? : Re: coordinates simplified SCRIPT ? Server Time
28 Jul 2024 12:27:13 EDT (-0400)
  Re: coordinates simplified SCRIPT ?  
From: stu
Date: 21 Jan 2006 16:50:00
Message: <web.43d2ab94429a1667525a2080@news.povray.org>
Tor Olav Kristensen <tor### [at] TOBEREMOVEDgmailcom> wrote:
> stu wrote:
> > +   It's been a while since I used POV...
> > I've always found it enjoyable, and worked
> > through any inconsistencies encountered...
> > but now, on starting to use it again, Im
> > wondering if somebody hasn't already come
> > up with a plugin or script to allow ALL
> > the coordinates to be entered in the same
> > basic mode ?
> >
> >      As it is, one system is required for
> > object point locations... another for moving
> > objects... another for camera or lights...
> > as I say, all this becomes obvious after a
> > test render - but wouldn't it simplify matters
> > to use ONE coordinate system ?  Maybe not...
> > I could see putting the CAMERA in another
> > quadrant, for example... comments... suggestions ?
>
> Sorry, I'm not able to make much sense of what you are saying here.
>
> As far as I know POV-Ray has only one 3 dimensional coordinate system.
> This system is global. It is used for objects, cameras, light sources
> and most other places IIRC.
>
> (One could argue that another 3 dimenensional coordinate system is used
> for specifying colors, but I don't think that this makes the other
> system inconsistent.)
>
> If you are sure that you have not misunderstood the POV-Ray manual
> (and/or the difference between point- and vector-coordinates), could you
> then show an example of what you find inconsistent ?
>
> Btw.: I hope that you are aware that most places (except inside
> functions) you are free to choose if you want to write 3D-coordinates
> like this: <10, -3, 0> or like this: (10*x-3*y).
>
> --
> Tor Olav
> http://subcube.com

++  Thanks Tor, for your reply.  It seems we are discussing
the same issue, so Im sorry to have confused you.  Yes -
that would be what I wanted - all according to the same
system - but it simply isn't so with my present installed
version of povray... it is possible I have gotten a broken
code, or otherwise messed with things by mistake.
     I will try to put together a small example later...
your answer is suprising to me though... maybe I should just
start using whatever version you do  :)


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