POV-Ray : Newsgroups : povray.advanced-users : AI for Povray? : Re: AI for Povray... Simulations, too Server Time
28 Jul 2024 18:17:44 EDT (-0400)
  Re: AI for Povray... Simulations, too  
From: Mike
Date: 10 Jan 2006 12:55:01
Message: <web.43c3f45ca35c6546936e69ad0@news.povray.org>
hi David, this is exactly what I'm doing; using Python to generate splines
for each A* path. It would be nice if I could do it all through Povray
using SDL. Still think Python is best though as I'm also generating a
csound score file with each A*.

Thanks for your reply!

-m

David Wallace <dar### [at] earthlinknet> wrote:
> Mike wrote:
> > Does anyone know of a good website or resources/artists/individuals who have
> > explored AI in conjunction w/povray? I'm wondering if its possible to
> > create an animation using a traditional A* algorithm in povray?
> >
> > Any information is GREATLY appreciated :-)
> >
> > -mike
> >
> >
> I am more concerned with simulations, and trajectory calculations in particular.
>   Testing for impact with a height field defined by an image is very slow in
> POV-Ray, and I don't know how to mimic the trace function in a compiled language
> (yet).
>
> This is useful even for stills, calculating the positions of launched particles.
>   Better yet, you could create splines that map time to position and use them
> for animation purposes.
>
> This just might be the ultimate answer to the AI problem, too.  Write an A*
> program in another language, store the resulting paths in splines for each
> object, then have your animation pluck positions from the splines for the
> animations.
>
> --------------
> David Wallace
> TenArbor Consulting
> "Just In Time Cash"
> www.tenarbor.com
> 1-866-572-CASH


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