POV-Ray : Newsgroups : povray.advanced-users : AI for Povray? : Re: AI for Povray? Server Time
28 Jul 2024 18:22:05 EDT (-0400)
  Re: AI for Povray?  
From: Mike
Date: 7 Jan 2006 21:25:01
Message: <web.43c077ced1a8490f49a12b420@news.povray.org>
Thanks Peter, ABX, Matti et all.. I'm actually using Python to do the AI
work and output a pov scene file respectively. I'll probably make the
Python script available for download when I finish.

http://www.frams.alife.pl/ <-- very cool!

Peter Duthie <pd_### [at] warlordsofbeercom> wrote:
> POV-Ray SDL isn't really a good scripting language for this sort of
> task.  It's quite a good Scene Description Language, but I've found it
> more effective to perform behavioral/physics simulations in Python using
> modules such as the Open Dynamics Engine, and have the Python script
> print out POV-Ray SDL to a file for rendering.
>
> Ideally there would be some sort of standard API into POV-Ray (C,
> Python, anything) so that it could be accessed natively in other
> languages but I imagine that this isn't a trivial task in it's present
> state, or it would have already been done.
>
> Peter
>
> Matti Karnaattu wrote:
> > If you like to animate a hamster, you can put your hamster object to scene
> > and start shooting it with virtual camera without telling hamster object
> > what to do on every frame.
> >
> > Or how about putting some AI people to walking in city object?
> >
> > I really hope that some day POV-Ray have object oriented SDL and collision
> > detection with physics... This kind of stuff is very useful to make
> > animations.
> >
> > Matti
> >
> >


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