POV-Ray : Newsgroups : povray.advanced-users : Bilinear Filtering Effect : Re: Bilinear Filtering Effect Server Time
28 Jul 2024 12:30:11 EDT (-0400)
  Re: Bilinear Filtering Effect  
From: SSSUTM
Date: 31 Oct 2005 02:40:00
Message: <web.4365c9be9de516ed36a46a7d0@news.povray.org>
What I mean is that like in games, bilinear filtering will mix the pixels of
an entire scene so that it appears smooth and you don't see the pixels as
such but mixed.

By the way, I have downloaded some models from 3D cafe. When I import them
in povray, they are very big. I need to reduce the size of the entire
object. Can you suggest any functions that I can apply to make them
smaller.



"Brian Elliott" <NotForSpam@AskIfUWant> wrote:
> "SSSUTM" <nomail@nomail> wrote in message
> news:web.43608a3667789c1136a46a7d0@news.povray.org...
> > Is it possible to apply bilinear filtering effect in Povray to make the
> > scene more smooth.
>
> Do you mean bilinear interpolation for in use on image_map pigments?
> http://www.povray.org/documentation/view/3.6.1/337/
> and http://www.povray.org/documentation/view/3.6.1/408/
>
> Or could you mean smoothing edges in the entire scene?
> There's antialiasing, which jitters and averages multisamples through pixels
> to reduce the stairstepping on edges:
> http://www.povray.org/documentation/view/3.6.1/223/
>
> Cheers,
>     Brian


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