POV-Ray : Newsgroups : povray.advanced-users : POVRay and XML : Re: POVRay and XML Server Time
28 Jul 2024 20:32:45 EDT (-0400)
  Re: POVRay and XML  
From: iceqb
Date: 29 Jun 2005 15:10:01
Message: <web.42c2f155a2588acaa41dbe760@news.povray.org>
ABX <abx### [at] abxartpl> wrote:

> Obviously POV-Ray SDL is not perfect tool but also obviously it is a lot of
> power already and I very often choose it as simple scripting tool for series
> of simple operations. For example in samples there is a portfolio which easily
> outputs html files with all images rendered. But adding "cool" programming
> features just because they are "cool" is questionable. In spite of all POV-Ray
> is a renderer so let's concentrate on rendering features: types of objects,
> cameras, lights, build-in patterns, antialiasing, HDRI, splines, visual
> effects, radiosity etc, etc. There is so much to do around such features that
> making programming "cool" if you probably have already your favourite
> programming language which you can easily adopt to preparing SDL file is
> wasting of man power (IMO).
>
> ABX


I completly agree, POV-Ray shouldn't become an advanced programming language
like C++ or Java, but it should offer POV-artists a much more easier way of
making complex and realistic scenes. I think concentrating on that is the
only way of making POV more efficient.

I don't want to have to learn C++ before using POV, because POV is good as
it is now, the only thing i want is an easier way to make my scenes look
good. Making the language more complex isn't going to help anyone who's not
interested in the technological details, but wants to make a nice scene.

POV's got enough handy programming-features that i use to make my work
easier (like macro's, loops and defining variables and objects), they're
not to hard to understand and i'd like to keep it that way.


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