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"val" <val### [at] carraraus> wrote:
> So, I realized I need a way to color the pixel in position (x, y, z), or, in
> other words, I need a function like this one:
>
> texture {
> pigment { color { function { fun_color(x, y, z) }
> }
> finish { ambient 1 diffuse 0 }
> }
>
> but, of course, POV doesn't recognize this sintaxe.
> Suggestions?
Here's one possibility below. You may also like to know that POV can cope
with negative colour values. I'll post a relevant example soon.
// Persistence of Vision Ray Tracer Scene Description File
// File: PigFunc.pov
// Vers: 3.6
// Desc: Pigment function demo
// Date: 2005.02.19
// Auth: PM 2Ring
//
// -D +A0.1 +AM2 +R3
// -F -A0.4 +AM2 +R1
//
#version 3.6;
global_settings {
assumed_gamma 1
}
camera {
location <0, 5, -1> * 2.4
look_at 0
right x*image_width/image_height up y
angle 40
}
light_source {
<0, 2, -1> * 30
rgb 1
}
//Make a color_map from a0 to a1
#macro CMRange(a0, a1)color_map{[0 a0][1 a1]}#end
//Make a color_map from Black to a
#macro CMFull(a)CMRange(rgb 0, a)#end
#declare TestPig = pigment{hexagon rgb<1 .9 .5>, rgb <.85 .5 .6>, rgb <0 0
..8>}
#declare f_Pig = function{pigment{TestPig}}
//Turn a pigment function into a real-live pigment!
#declare PigRGB =
pigment{
average
pigment_map {
[1 function{f_Pig(x,y,z).red} CMFull(red 3)]
[1 function{f_Pig(x,y,z).green} CMFull(green 3)]
[1 function{f_Pig(x,y,z).blue} CMFull(blue 3)]
}
}
cylinder{
-.1*y, .1*y, 3
pigment{
PigRGB
//TestPig
}
}
//---------------------------------------------------------
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