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Hello Sascha,
whow, the "Angle of incidence" in MegaPOV is exactly what I need! Thank you!
:)
What I still not understand is, why the program calculates this angle to a
value grerater than 0.5 only if there are reflections or refractions. It
would be useful if this parameter is always available in it's full range.
But anyway, I think I can come around with this if I set the reflection to
a very low level.
Regards,
Henrik Fisch
Sascha Ledinsky <sas### [at] userssourceforgenet> wrote:
> Take a look at MegaPov - http://megapov.inetart.net/
>
> You could use its AOI (angle-of-incidence) pattern and a texture map to
> create the effect you described.
>
> Regards,
> -Sascha Ledinsky
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