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Mike Williams <nos### [at] econym demon co uk> wrote:
> Wasn't it hans who wrote:
> >Hi Folks,
> >I am interested in simulating coil structures. These are basically randomly
> >curved cylinders. I am using a program that is doing surface subdivision of
> >the object into smooth triangles. Providing me with a povray input script
> >that can reach up to 100.000 lines. So fare so good. I can rotate,
> >translate and render without a problem. Also defining objects consisting
> >out of 8 coils is possible. However, trying to group 10 coils is causing
> >problems. There is no error appearing during rendering but in the final
> >picture some coil parts are not displayed.
> >
> >It would be very helpful if somebody could comment on this problem?
> >Thanks and cheers
> >Hans
>
> My guess is that it's unlikely that it has anything to do with the size
> of the objects. I've used POVRay to render scenes with over 20 billion
> smooth triangles (I actually used mesh2, but that's unlikely to be
> significant) using lots of copies of objects each that have up to 138000
> lines of code.
>
> Do your objects involve transparent bits that might be exceeding the
> max_trace_level?
>
> If you're using manual bounding, or doing anything at all unusual with
> the bounding, try removing it.
>
> --
> Mike Williams
> Gentleman of Leisure
Hi Mike,
thanks for your suggestions. No transparent objects have been used.
Concerning the bounding I am not avair setting something manuelly.
Regards
Hans
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