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Vincent LE CHEVALIER <lec### [at] ctiecpfr> wrote:
> Redjack wrote:
>
> > "Redjack" <nomail@nomail> wrote:
> >
> >>Now that should settle it :) Thanks a lot ! I'll try this evening and report
> >>my success (or not ;))
> >
> >
> > It doesn't work! I don't know what to do now ... I'll post my complete
> > source code now, so that if you are able to spare the time, you could look
> > for errors in my architecture:
> >
> <snipped>
> > As you can see if you render it, the refracted mirage images are already ...
> > recognizable :|, but the floor at the bottom is so dark and I don't know
> > why !
> >
> >
>
> I think your problem has to do with photons. When I disable them in your
> code, I get the result I think you expect... But I'm afraid I don't know
> what you could do in order to use photons...
> I might be having a similar problem, trying to render a big metallic
> blob on a white floor. The floor turns black in certain cases, and I
> don't know why...
>
> Sorry for not having a more helpful answer :-(
>
> --
> Vincent
That already is a great answer for the simple reason that it works :) Screw
photons - all I want is a bright floor ;)
Thanks a lot for helping y'all!
(Nevertheless, I must say, that POV-Ray is not very convenient for
simulating that mirage phenomenon (Although I don't know if other
raytracers are better...))
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