POV-Ray : Newsgroups : povray.advanced-users : Transparent finite patch primitives & fog? : Re: Transparent finite patch primitives & fog? Server Time
28 Jul 2024 16:24:58 EDT (-0400)
  Re: Transparent finite patch primitives & fog?  
From: T'Crass
Date: 1 Dec 2004 02:50:01
Message: <web.41ad7682544d48927d4f02b30@news.povray.org>
Hi Slime,

> That's because you're using transparent fog, and the transparency is
> calculated for each ray (once before the disc, once after it). Use "color
> rgb 0.5" instead of just "color 0.5", which is equivalent to "color rgbft
> 0.5" and probably not what you want. Then the disc looks correct.

stupid me! Of course I didn't want to imply rgbft...

> As for the shadow, I have no idea. Increasing the fog distance makes it fade
> away, so it's related to the fog, but fog isn't supposed to cast a shadow.
> Maybe the shadow ray is actually seeing the fog between the plane and the
> disc and that's what's causing the shadow.

Specifying "no_shadow" for the disc makes the shadow go away!

Thanks to all of you for your comments --

Torsten


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.