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Here is a bare bones file which shows the problem:
#include "colors.inc"
light_source {<10,10,10> color <252/255,96/255,12/255>
spotlight point_at <10,20,10> radius 0 falloff 90 tightness
10}
sphere {<0,0,0>,1 scale <3,10,3> translate <10,10,10> hollow pigment
{color rgbf 1}
interior {
media {
aa_level 5
aa_threshold 0.05
confidence 0.95
intervals 1
method 3
ratio 0.9
samples 10, 10
variance 1/256
scattering {
1
color rgb .5
extinction 0.001
}
density {
spherical
color_map {
[0 color rgb 0]
[1 color rgb 1]
}
scale <3,10,3> translate <10,10,10>
}
}
}
}
camera {location <0,0,100> look_at <10,15,10> angle 10}
It produces this image:
http://www.wwwmwww.com/TRON/error.jpg
I'm using POV-Ray 3.6, no AA, and +FN. If you use:
light_source {<10,10,10> color <252/255,96/255,12/255>}
instead of the above spotlight things look much better.
Carl
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