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> That's true, but the effects of that are different than what you're seeing
> here. The graininess should not be appearing.
Well that is good to know. Now I just have to track down what I'm doing
wrong.
> I would make sure that your media container object doesn't coincide with the
> spotlight's cone of light, and also as Mike said, make sure your light
> source isn't on the surface of an object.
Well I just removed the object the spotlights were inside of and I still see
the graininess.
http://www.wwwmwww.com/TRON/tanktest4.jpg
This is 7 spot_lights. 3 sets of 2 pointing in opposite directions and one
by itself pointing forward. The media container is a scaled sphere
centered on the light source. Actually it's 4 spheres merged together that
look about like this at the moment:
sphere {<0,0,0>,1 scale <100,35,35> translate
<cannon_width/2,532-54*(Tx5-(Tx3-20))/232,cannon_height/2> hollow pigment
{color rgbf 1}
interior {
media {
aa_level 5
aa_threshold 0.05
confidence 0.95
intervals 1
method 3
ratio 0.9
samples 10, 10
variance 1/256
scattering {
1
color rgb .5
extinction 0.001
}
density {
spherical
color_map {
[0 color rgb 0]
[1 color rgb 1]
}
scale <100,35,35> translate
<cannon_width/2,532-54*(Tx5-(Tx3-20))/232,cannon_height/2>
}
}
}
}
I'll strip down my file and see if I can get some simple code to post that
shows the same effect.
Carl
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