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It seems, you should rise the brightness inside the radiosity settings to
values higher than 1.
Norbert Kern
"Budgery" <bud### [at] yahoocom> wrote:
> I'm trying to make an approximation of black body radiation (glowing red-hot
> -> white hot -> blue hot)...
>
> Getting the color down was easy.
>
> The problem is, I want to use radiosity to reflect the light coming from the
> heated object, but either the object turns pure white before it should and
> the ambient light looks correct, OR the object color looks right and the
> ambient light is way too low. i've messed with radiosity settings and
> plenty of ambient functions, but I can't get a good result.
>
> Is it possible to have the ambient light turned waaaay up, but not have it
> affect the object pigment---or more accurately, how it renders the pigment?
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