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> Try to use 2 objects: One with no_image and the correct value for
> ambient and the other with the correct pigment, no_reflection and no_shadow?
>
> Ayk
Tried it. Don't work. the no_image tag makes povray completely ignore the
ambient, even when turned up to 10 billion.
I also tried having a lightsource with looks_like. Terrible results.
I'd like to have a macro that just defines a texture to put on top of the
existing texture of any pre-existing object (low temperatures, the original
texture shows through fully, high temperatures, the ambient and heat color
take over)...but if its not possible, then its not possible.
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