POV-Ray : Newsgroups : povray.advanced-users : benchmark vs Povray? : benchmark vs Povray? Server Time
28 Jul 2024 16:23:14 EDT (-0400)
  benchmark vs Povray?  
From: PhysSim
Date: 2 Oct 2004 17:25:01
Message: <web.415f1bc0269616e3d59726e40@news.povray.org>
Hi,

my problem is slightly off-topic but I guess you're the best people to ask
for help... Actually, I already tried the 'general' section but to no avail.
:-(

I am currently developing a physical simulator for gas transport and surface
chemistry is sub-micron features. At such scales gas-transport is pretty
much collisionless, i.e. particles collide with walls much more often than
with each other -> ballistic particle flux. To my understanding this is -
apart from the nature of particles - very similar to photon tracking or
mapping...?

While my code gives correct results (cross-checked with view factor), I
don't know how fast my tracer is, compared to the state of the art. Now I
have several questions:

1) what I want to do is to sample the number of ray/triangle intersections
for a number of geometries. Is Povray capable of doing so and, if yes, is
it a good benchmark (=fast)?
2) if yes, is there anyone out in the povray universe, who could help me
setting up the input files - PLEASE!?
3) if not, what is the fastest photon tracker (mapper) publicly available
which allows such a benchmark?

Ah yes, two more things before you all volunteer ;-)  The structures are
closed, except for a small opening -> MANY reflections (several 1e4-1e5).
And is there a way to read in geometries as a list of triangles?

Thanks a lot in advance for your help!!!

Greetings from Bavaria, Georg Icking-Konert


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