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Christoph Hormann <chr### [at] gmxde> wrote:
>
> > Without showing the scene you will not very likely get a useful reply.
I know ... I could share the source in private, put as it is likely to be my
competition entry, I'm unwilling to share it in public before the deadline.
> > I'm using a rather high recursion_limit of 9,
>
> Such a high recursion limit is most likely a waste of time.
That's what I'd learned from the grapevine, but it works in my scene.
In fact, before I pumped it up the back of my room was having a night when
close to windows it was a bright sunshine. Anyway it doesn't slow the
rendering very much, hardly noticeably; I'd guess that to be due to
adc_bailout, but then I couldn't explain why it brightens up the room!
I really, really, /really/ am going to sit down with radiosit.cpp once
I can get my mind off modelling this scene! :)
> > because I figure I 'loose' four bounces for the windows only.
>
> What is that supposed to mean?
Rays pass through four surfaces (two per window) of differing IOR on their
way out; that's four levels for ray tracing, and I'm assuming it's also
four radiosity recursions. This is not so?
--
jussi.kantola
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