POV-Ray : Newsgroups : povray.advanced-users : Indoor radiosity : Re: Indoor radiosity Server Time
28 Jul 2024 16:29:22 EDT (-0400)
  Re: Indoor radiosity  
From: jute
Date: 27 Sep 2004 17:20:00
Message: <web.4158835d8cfd44a0f834c8120@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
>
> > Without showing the scene you will not very likely get a useful reply.

I know ... I could share the source in private, put as it is likely to be my
competition entry, I'm unwilling to share it in public before the deadline.

> > I'm using a rather high recursion_limit of 9,
>
> Such a high recursion limit is most likely a waste of time.

That's what I'd learned from the grapevine, but it works in my scene.
In fact, before I pumped it up the back of my room was having a night when
close to windows it was a bright sunshine.  Anyway it doesn't slow the
rendering very much, hardly noticeably; I'd guess that to be due to
adc_bailout, but then I couldn't explain why it brightens up the room!

I really, really, /really/ am going to sit down with radiosit.cpp once
I can get my mind off modelling this scene! :)

> > because I figure I 'loose' four bounces for the windows only.
>
> What is that supposed to mean?

Rays pass through four surfaces (two per window) of differing IOR on their
way out; that's four levels for ray tracing, and I'm assuming it's also
four radiosity recursions.  This is not so?


--
jussi.kantola


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