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Tor Olav Kristensen <tor### [at] TOBEREMOVEDgmailcom> wrote:
> amjad wrote:
>
> Thanks for the fast reply. When we have the camera at <0,0,-z> and we do a simple
rotation i.e. around X-axis, the si
mple rotation matrix indicate that all x coordinate will stay the same! But in
reality, a parallel street will converg
e to a point far away, thus the x-coordinates are changing as well as the
y-coordinate. The affine Matrix [1 0 0;0 cos
e a way to represent this perspective rotation in a single matrix
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