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There is no way to have a precise complexity "measurement".
Although this concept is very relative, there are two major standard
measures: the memory used by the algorithm and the time spent by the
algorithm
In POV-Ray, both measures depends on the primitives used, and in the
combination of them. For instance, using photons may increase both memory
and time by a factor of 2 or 3 (or even more...), but its usage corresponds
to a very few tokens.
I guess that the only way to measure the scene "complexity" is rendering it
and measuring memory peaks and the time spent in the rendering process.
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