POV-Ray : Newsgroups : povray.advanced-users : clipped_by slows down my rendering : Re: clipped_by slows down my rendering Server Time
28 Jul 2024 20:19:47 EDT (-0400)
  Re: clipped_by slows down my rendering  
From: Nick Holliman
Date: 19 Dec 2003 04:30:02
Message: <web.3fe2c4c6193f534848edb2090@news.povray.org>
Andrew,
Thanks for this, yes I am implementing in a union.

All I really need is to be able to define a near and a far vertical clipping
plane at fixed distances from the camera (OpenGL style).

Seems like there ought to be an easy way to do this - but not found it yet.

Nick.

Andrew Clinton wrote:
>Nick Holliman wrote:
>>Hi,
>>I'm using clipped_by to slice a central chunk out of a scene (povcatray) and
>>find it slows down rendering a lot, a very lot.
>>Anyone know if this is normal ?
>>
>>Thanks, Nick.
>>
>
>I assume you are doing it like this...
>
>union {
>// Scene
>clipped_by {...}
>}
>
>It seems like povray is not splitting the union in this case (you can see
>only 1 frame level object), so it needs to intersect every object in the
>scene instead of using the bounding hierarchy.  I don't know of an easy
>workaround in the scene file (except applying the clipped_by to every
>object individually)
>
>Andrew
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.