POV-Ray : Newsgroups : povray.advanced-users : clipped_by slows down my rendering : Re: clipped_by slows down my rendering Server Time
28 Jul 2024 20:30:20 EDT (-0400)
  Re: clipped_by slows down my rendering  
From: Andrew Clinton
Date: 18 Dec 2003 21:50:01
Message: <web.3fe26683193f5348611ee4e60@news.povray.org>
Nick Holliman wrote:
>Hi,
>I'm using clipped_by to slice a central chunk out of a scene (povcatray) and
>find it slows down rendering a lot, a very lot.
>Anyone know if this is normal ?
>
>Thanks, Nick.
>

I assume you are doing it like this...

union {
// Scene
clipped_by {...}
}

It seems like povray is not splitting the union in this case (you can see
only 1 frame level object), so it needs to intersect every object in the
scene instead of using the bounding hierarchy.  I don't know of an easy
workaround in the scene file (except applying the clipped_by to every
object individually)

Andrew


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.