POV-Ray : Newsgroups : povray.advanced-users : Materials that blur : Re: Materials that blur Server Time
28 Jul 2024 22:26:38 EDT (-0400)
  Re: Materials that blur  
From: Kevin
Date: 21 Sep 2003 23:55:01
Message: <web.3f6e71fa78c6ab4a6b3dbbc0@news.povray.org>
Warp wrote:
>Kevin <kev### [at] dukeedu> wrote:
>> Is there any way to implement materials that blur the image behind them?
>
>  Yes:
>
>http://tag.povray.org/povQandT/languageQandT.html#blurredreflection
>
>  (Even though it talks about blurred reflection, it can be used for
>blurred refraction as well, as the text mentions at the end.)
>

Thanks Warp,
That seems to do the trick.  I was concerned that a surface texture might
not meet the criteria of blurring more as the path length in the material
increases.  I've run a few tests and at least for some simple test cases it
seems to do a pretty good job.

-Kevin


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