Warp wrote:
>Kevin <kev### [at] duke edu> wrote:
>> Is there any way to implement materials that blur the image behind them?
>
> Yes:
>
>http://tag.povray.org/povQandT/languageQandT.html#blurredreflection
>
> (Even though it talks about blurred reflection, it can be used for
>blurred refraction as well, as the text mentions at the end.)
>
Thanks Warp,
That seems to do the trick. I was concerned that a surface texture might
not meet the criteria of blurring more as the path length in the material
increases. I've run a few tests and at least for some simple test cases it
seems to do a pretty good job.
-Kevin
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