Is it possible to transform any object (or group of objects) by a 3x3 or 4x4
matrix in POV SDL?
I wrote a realtime application about steeringbehaviors in 3D space (Open GL)
and now I want to be able to export movements to POV to create
photorealistic animations (polygon models will be reset by predefined POV
objects). My program handles transformations with matrices. So a function
that works like the camera's look-at would do the trick (the matrix stores
the up-, right- and direction-vector).
Any Idea?
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