>Diffuse reflectance in POV-Ray depends on pigment and diffuse value. I
>suggest to set diffuse=1 and set diffuse reflectances to color pigment.
>Then it is easy to add reflection to surface reducing diffuse value using
>same pigment. Lambertian model use default brilliance value.
Thanks, it seems that it works. I also checked directly in the code
and found that diffuse intensity is ~ (N.L)^brilliance.
Ondrej
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