It is necessary to set light source object ambient to high to get realistic
highlights to shiny surfaces. Problem is that I can't remove ambient object
from radiosity calculations. This causes ugly errors in lightning because
there is a ambient light source in scene. I tried to use "no_image" object
modifier and put visible light source under light source "looks_like"
statement.
How can I remove light_source object from radiosity calculations? Is there
any way cheat Pov-Ray radiosity algorithm? Like putting some invisible
object around ligh source object so radiosity algorithm take samples from
object surrounding light_source?
Matti
Post a reply to this message
|