>What are you talking about? Real-time raytracing is here! There's a pretty
>impressive RTRT demo called Heaven 7
>(ftp://ftp.scene.org/pub/parties/2000/mekkasymposium00/in64/h7-final.zip).
>Considering that hardware acceleration makes any kind of graphics many
>times faster, hardware accelerated real-time raytracing is a distinct
>possibility right now! OpenRT (similar to OpenGL) is being developed right
>now. (http://www.openrt.de/) Sure hope PC hardware manufacturers catch on
>and make hardware accelerators for it.
If it's possible to do real-time raytracing, then why can't we do it with
POVRay, hmm?
Rohan _e_ii
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