POV-Ray : Newsgroups : povray.advanced-users : rendering fur, efficiently? : rendering fur, efficiently? Server Time
29 Jul 2024 02:31:01 EDT (-0400)
  rendering fur, efficiently?  
From: DTWallace
Date: 12 Mar 2003 00:10:04
Message: <web.3e6ebd5e4a72a94bce0a45b30@news.povray.org>
I'm trying to render fur.  I drew an alpha map shaped like a tuft of fur,
and mapped it onto a double-illuminated polygon.  Then I covered my object
with overlapping polygons, arranged sort of like feathers are.  It looks
pretty nice so far:

http://inst.eecs.berkeley.edu/~dtw/pov/misc/_meeting022003/fur3_0.6.jpg

The downside is: slowness.  3000 polys: 4 hours.  15000 polys: 2 days.
(estimated :)

So I'm wondering how to improve the rendering speed.
- Using mesh2{} would reduce memory usage, but would it render faster?-
Should I group clumps of neighboring polys into unions to improve the
bounding-box hierarchy?
- Any other fur-rendering methods I should try?

I've already tried something similar to stacked-plane clouds, which looks
nice but is hard to do on arbitrary geometry:
http://outgrabe.hypermart.net/pov/fur2.jpg

.....and I tried using lots of transparent cones, which is too slow and
pointy-looking.
http://outgrabe.hypermart.net/pov/fur1.jpg

(I'll post sources soon if ya like)


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