Mike Williams wrote:
>Paul T Dawson once released meshtree.inc that creates a tree as a mesh.
>If you arrange for there to be only a few actual different mesh trees
>you can create an image with a large number of copies of those few trees
>quite efficiently. Randomly scale and rotate the copies and they look
>reasonably different.
>
>I ran a quick test on my 850 MHz machine, and 8000 copies of the same
>highly detailed tree rendered in 59 seconds at 800x600 without AA. Peak
>memory used was 29.6 Mb.
Ooooh! <drool!> Where can I find it?
RG - I'm not lost, I'm just on a random path to a random destination
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