One thing I would like to know how to do is simulate the light emitted from
a frosted light globe. Most light bulbs used around the house are frosted
to reduce sharp shadows. Now, the light sources in pov-ray act like clear
globes, which produce sharp shadows. I would like to simulate frosted light
globes to mach the real ones in the locations in the scene of my living
room. I tried using circular area lights with the orient keyword, but it
didn't help much and slowed the scene down way too much. I made the area
lights cover the same volume as the lightbulb does and used 3*3 lights.
Anyone have any ideas what to do?
Rohan _e_ii
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