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I hope someone can help me with a problem I'm having with illuminating my
scene with flourescent lights using radiosity.
I'm re-creating my living room in pov-ray, and the problem I'm having is
with the radiosity illumination of the flourescent lights. The lights are
basically made using 160*2.5 cm cylinders with white pigment and high
ambient. A cross-section of the location of the lights in the scene is in a
kind of like this:
___
/
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| * |
|___|
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I can't seem to get them to illuminate the scene enough. The real-world
lights produce sufficent lighting, but the virtual ones don't. I've cranked
the ambient value of the lights up to pow(10,30), and still the
illumination is too dark. I tried using light sources in a line instead of
high ambient, but the results didn't look very realistic. I have been
trying for 3 days to try and solve this without any luck. Here is the
radiosity block from my scene:
radiosity {
pretrace_start 0.08
pretrace_end 0.4
count 1600
nearest_count 8
error_bound 1.0
recursion_limit 2
low_error_factor 0.5
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
//max_sample -1000
adc_bailout 0.01/pow(10,30)
//always_sample off
//normal on
//media on
}
I sure would like some help with this problem. I would post comparison
images in the binary group, if I had a digital camera and the web interface
allowed attatchments.
Rohan _e_ii
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