Marvelous! Its a shame I forgot about the x*90 rotation... that makes
sense... in a creepy sort of way.... thanx for all the help!
~Andrew
..Nice name =)
Andrew Cocker wrote:
>From the Insert menu:
>
>// uses image color index as height, extends along X-Z axes
>// from <0 0 0> to <1 1 1>
>height_field {
> png "plasma3.png"
> texture {
> pigment {
> image_map { png "plasma3.png" map_type 0 interpolate 2 once }
> rotate x*90 // lay X-Y image map down onto X-Z height field plane
> }
> }
>}
>
>All the best,
>
>Andy Cocker
>
>"Erf Merf" <erf### [at] hotmailcom> wrote in message
>news:web.3db79dfcf6ec25bcd2adf70[at]news.povray.org...
>> I am creating an intro animation for a game I'm working on and thought it
>> would be cool to have a fly-by or fly-around of the main continent in the
>> game. I used a height feild to create the terrain as a simply greyscale
>> image, then colorize that image as a sort of "skin" for my height field. I
>> couldn't find any documentation on this anywhere and attempted to use a
>> image map which didn't work. Any ideas?
>>
>
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