POV-Ray : Newsgroups : povray.advanced-users : Limits of isosurface object : Re: Limits of isosurface object Server Time
29 Jul 2024 08:24:31 EDT (-0400)
  Re: Limits of isosurface object  
From: Alex
Date: 31 Aug 2002 03:25:03
Message: <web.3d706effb8df080615e7f0160@news.povray.org>
Christopher James Huff wrote:
>In article <web.3d6f93d0dbb361415e7f0160[at]news.povray.org>,
> "Alex" <ale### [at] alphacit> wrote:
>
>> What are the hard limits on the isosurface object?
>
>What hard limits do you mean? Isosurface limitations are mainly the same
>as for other objects, though they may be more vulernable to precision
>problems.
>
>
>> what is the hard limit on the function in terms of operations and what are
>> practical limits?
>
>The documentation lists all these limits. Did you even bother to try
>looking it up?
>
>
>> Is it feasible to have a function of the form:
>>
>> s(x) = p(x) + SUM{lambda * phi(|x - xi|), i=0..N}
>>
>> where x and xi are vectors, with N very large (circa 100000)?
>
>Functions can't handle vectors. You might be able to do this at least
>partially with functions, it depends on how it is done and what you are
>trying to accomplish.
>
>Christopher James Huff <cja### [at] earthlinknet>
>http://home.earthlink.net/~cjameshuff/
>POV-Ray TAG: chr### [at] tagpovrayorg
>http://tag.povray.org/
>

My bad, I was on a karma-burning streak yesterday.
Apologies to all involved.

I did bother to look it up, after you pointed your finger to it.

That answered my ques nicely.

Alex


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