POV-Ray : Newsgroups : povray.advanced-users : Flying and bouncing debris : Re: Flying and bouncing debris Server Time
29 Jul 2024 08:12:47 EDT (-0400)
  Re: Flying and bouncing debris  
From: J  Diehl
Date: 30 Aug 2002 03:25:03
Message: <web.3d6f1d5fd26a61b2f70c33440@news.povray.org>
Try to model a bouncing ball on a plane with varibales for different maximum
height and horizontal speed (the function will always be a parable).
Then use multiple balls starting from origin in different directions with
random size, maximum height and horizontal speed, while the combination of
height and speed should depend on the mass (size) of each.
Last, replace the balls by rotating pieces of debris and you should get a
nice impact.
There is no collision detection between the pieces themselves or any
heightfield on the ground.
A simple idea how to form a crater in the ground with heightfields see your
"meteorite impact" post.

These are very simple and just 'look alike' simulations of an impact. For a
realistic simulation you will have to study dynamics. Have a look at

(Jul 15th 2002) and at his animations at
http://www-public.tu-bs.de:8080/~y0013390/pov/sim/index.html
Watch his water interaction - it reminds me of an impact...


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