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I made a planet using an isosurface using f_sphere and f_noise3d, and the
resulting ball was smaller than the radius of the sphere specified in the
function. As more levels of noise were added, the ball became smaller
still.
The function I used was something like this:
function{
f_sphere(x,y,z,6400000)+100000*f_noise3d(x/100000,y/100000,z/100000)}
Any ideas on why this happens, or how to get around it?
Rohan _e_ii
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