I've been working on an include file that renders simple lens flares using
POV's specular highlight system and I've encountered a problem: POV only
uses area light attributes for the shadows of objects and not the diffuse
or specular components. I am aware that this is documented in the help file
but it can make many effects not work properly. I'm posting some images to
p.b.s-f showing the problem. If there's no other way to address this, I'll
consider adding a new keyword to my patch.
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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