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On Fri, 12 Jul 2002 13:36:46 -0400, Jim Kress wrote:
> Thanks Ron.
>
> Got another question for you. In a triangle mesh, only the x,y,z
> coordinates of the verticies are given for each triangle. How does povray
> establish the numbering of the associated verticies? I need to find a good
> way to asign numerical indicies to verticies so I can specify a triangle by
> giving its vertex numbers (VRML requires this information). Any suggestions
> how I can do this?
Well, you could start with a mesh2, which is already in a format like that.
Alternatively, just throw all the vertices in a container that can only
contain one copy of each data item you put in, and then iterate over its
members and assign a number to each member.
--
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's
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