POV-Ray : Newsgroups : povray.advanced-users : The Harcore Povrayer Test : Re: Improved test Server Time
30 Jul 2024 04:12:30 EDT (-0400)
  Re: Improved test  
From: Ron Parker
Date: 1 Feb 2002 00:56:40
Message: <slrna5kbgq.rc.ron.parker@fwi.com>
On Fri, 01 Feb 2002 00:31:22 -0500, Christopher James Huff wrote:
> Hmm...you know how to do real blurred reflection, you can get the media 
> parameters right on the first try (or first few tries), you know the 
> difference between using a colored transparent texture and using 
> fade_color or media, you can explain why using a mesh is better than a 
> union of triangles, you've run into the "patterned textures in layered 
> textures" error, you've reached the depth limit in recursive macros, you 
> have used the POV-Ray scene description language for purposes which have 
> nothing to do with scene description...

You had a hand in creating the current method used to do blurred reflection;

you've run into the "too many layers" error...

...you've gotten past it by creating a single-layered texture that looks just 
like the one you couldn't get with layers...

...you've done that without using a texture_map;

you've used nested pigment_maps; 

you understand what "form" and "metric" do in the 3.5 crackle pattern; 

you understand why, given that A is #declared as a number, (A) and A aren't 
always the same thing; 

you've used 'radial' more than once in the same pigment;

you know all of the options to the repeat warp;

you've used one or more repeat warps to create your own infinitely-tileable 
patterns;

...at least one of those patterns does not appear to be made of rectilinear
regions;

you know how to force the media code to take more samples in an interesting
area of the scene; 

you understand why a plane makes a bad media container;

you know how to use type 5 scattering media; 

you know how to simulate distance-dependent reflection; 

you know how to use .df3 files to create arbitrary full-color solid pigments;

you've used multiple text objects to achieve a desired text effect...

-- 
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's


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