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On Fri, 01 Feb 2002 00:31:22 -0500, Christopher James Huff wrote:
> Hmm...you know how to do real blurred reflection, you can get the media
> parameters right on the first try (or first few tries), you know the
> difference between using a colored transparent texture and using
> fade_color or media, you can explain why using a mesh is better than a
> union of triangles, you've run into the "patterned textures in layered
> textures" error, you've reached the depth limit in recursive macros, you
> have used the POV-Ray scene description language for purposes which have
> nothing to do with scene description...
You had a hand in creating the current method used to do blurred reflection;
you've run into the "too many layers" error...
...you've gotten past it by creating a single-layered texture that looks just
like the one you couldn't get with layers...
...you've done that without using a texture_map;
you've used nested pigment_maps;
you understand what "form" and "metric" do in the 3.5 crackle pattern;
you understand why, given that A is #declared as a number, (A) and A aren't
always the same thing;
you've used 'radial' more than once in the same pigment;
you know all of the options to the repeat warp;
you've used one or more repeat warps to create your own infinitely-tileable
patterns;
...at least one of those patterns does not appear to be made of rectilinear
regions;
you know how to force the media code to take more samples in an interesting
area of the scene;
you understand why a plane makes a bad media container;
you know how to use type 5 scattering media;
you know how to simulate distance-dependent reflection;
you know how to use .df3 files to create arbitrary full-color solid pigments;
you've used multiple text objects to achieve a desired text effect...
--
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's
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